MoodBalance.inc Natalia Uribe UX-UI Designer

Client:

MoodBalance.inc

Category:

UX/UI Design

Year

2023

Skill Set:
UX/UI BRANDING PROTOTYPING ILLUSTRATION
MoodBalance.inc
MoodBalance.inc

Overview

The MoodBalance game is an educational tool that can be played on desktops and iPads. It was created in response to the National Library of Medicine's observation that young adults and children sometimes have difficulty identifying emotions in facial expressions. The game's primary objective is to improve emotional intelligence by teaching players how to recognize the physical cues associated with different emotions. In addition to this, the game also incorporates a hidden objects element, adding an interactive and engaging aspect to the gameplay experience.

My role was: As a UX/UI designer for the MoodBalance game, I'm responsible for understanding user needs through research, crafting intuitive interfaces for desktop and iPad, prototyping for iterative refinement, ensuring accessibility, collaborating with stakeholders, conducting usability testing, and adapting design across devices for an engaging and effective educational experience.

Goals

We aim to create user-friendly interfaces that improve emotional intelligence in children and young adults by providing engaging gameplay and effortless accessibility across multiple devices. To help connect more effectively with emotions, we will use various shapes, animals, and planets to represent different facial expressions.

Challenges

As a UX/UI designer for the MoodBalance game, several challenges arise:

  • Incorporating diverse visual elements to represent facial expressions creatively.
  • Conducting usability testing to refine the design iteratively.
  • Creating characters that express emotions through facial expressions requires attention to details.
  • Designing different scenarios to hide the emotion providing players with enough visual information.
  • Ensuring proper functionality.

Deliverables

  • Game Concept Document: Outlining the game's objectives, mechanics, target audience...
  • Character Design Concepts.
  • Scenario Design.
  • Designing user interfaces for desktop and iPad.
  • Usability Testing.
  • Final Game Assets: High-fidelity designs, including character artwork, background images...

Process Thinking

Reasearch

Investigate the viability of emotion-based games.

Concept

Underlying idea that guides the creation of a product.

Design & Code

Planning visuals and functional aspects of a product.

User Testing

User testing gathers feedback for improvements.

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Emotions and feelings

balance/a/fear.svg
Fear
balance/a/loneliness.svg
Loneliness
balance/a/anxiety.svg
Anxiety
balance/a/agitation.svg
Agitation
balance/a/anger.svg
Anger
balance/a/disapproval.svg
Disapproval
balance/a/helpless.svg
Helpless
balance/a/panic.svg
Panic
balance/a/pain.svg
Pain
balance/a/tension.svg
Tension
balance/a/sensitivity.svg
Sensitivity
balance/a/optimism.svg
Optimism
balance/a/worry.svg
Worry
balance/a/guilt.svg
Guilt
balance/a/reconnect.svg
Reconnect
balance/a/nervousness.svg
Nervousness
balance/a/isolation.svg
Isolation
balance/a/uncertain.svg
Uncertain

Let's create together! Email me to get started.